The Slave Market
The Castle
The Execution Chamber
The Sovereign City
The Empire
The Continent
Lord Commander Thanatos
Lord Inquisitor Lok
Some information on just a few of the races in and around the Empire.
Dephotics and Photics
Demons And Angels
Laryxes
Frog-People
Humans
Military & Non-Military Positions
Military Map
Ranks Breakdown
Military Details
Non-Military Positions (Inc. Slaves)
(Note: These laws only affect RP. Your character is free to commit them, but will face wanted status if it is
found to have committed a crime, and punishment if it is caught.)
By Decree of the Lord Commander:
Murder is illegal.
Thievery is illegal.
Treason is illegal.
Forced entrance into slavery is illegal.
Forced change of slave ownership, by extortion, blackmail, or threat of violence is illegal.
EmpireOfChains.com is a roleplay-centered community specializing in freeform RP (See "What Is Roleplay?").
Players can create their own completely unique characters in a constantly growing world, and see where
circumstances take them. Will your character rise to riches and glory, experience a violent death, or fall
to captivity? Anything is possible.
On October 5, 2004, the "Empire of Chains" community was created using the MSN Groups service, which was
extremely popular as an online RP medium at the time.
The community grew until, due to an unknown violation of the terms of service, it was terminated.
A new, tamer version was created, but it was largely unsuccessful, and the group's managers decided it
was time for bigger and better things. EmpireOfChains.com was created in the hope that it might provide
something to roleplayers that the Groups version could not.
Do not create duplicate posts/threads.
Do not post spam. If you wish to link to your site, speak with a manager or ask for permission on the boards.
Do not make empty or useless posts to increase your character's funds.
Comments belong in a comment. If you wish to start a discussion thread, do that; do not interrupt the game. Otherwise,
use the comments system provided for this purpose.
Do not god-mode.
If you have no profile, you are free to play, but your attacks can be ignored.
Profiles in standard EoC format are required for the Arena. Without a correct profile, your character will be powerless to attack or defend.
Do not harass other players. Your character can be a jerk to other characters, but not you to other players.
If you wish to use technology any more advanced than a basic rifle, you must have a viable backstory.
If you attack a central Main Storyline character--Lok, for example--expect your character to die. The deaths of these characters would be detrimental to the story of the community. These characters will not attack you, so death at their hands is your own fault. There are plenty of other characters to attack.
Do not send spaceships, laser-wielding skeletons, or civil war battalions.
To put it very simply, roleplay is the act of becoming another person and acting as they would through
various scenarios and situations.
There are several different factors that affect the nature of the Roleplay the typist is involved in.
Things like: The time period, its genre (Fantasy or Realistic), violence level, whether or not it is intended
for a mature audience, the level of description, and so on and so forth. Most Roleplays' orientations are open,
but in other instances there is a common goal to accomplish or hardship to overcome.
As the typist becomes more familiar with all the different variables and settings it will not be long until
they have developed their own preferred style. Until then, it is recommended that a new player try all different
kinds of settings and roleplays until they truly have a feeling for what it is they enjoy. You never know,
sometimes you may surprise even yourself.
Roleplay originated as tabletop board games such as Dungeons and Dragons or Warhammer.
Something involving pieces, a board, dice, cards, so on and so forth. The other essential part of Roleplay's
creation was the rise of a mainstream acceptance of Fantasy/Fiction literature in the majority of youths
(sometime in the mid-late 90's). And of course there were real-time roleplayers... Costumes and all. With
chat rooms spreading like wildfire, and all the teens and young adults of the day, it was only a matter
of time before the first entrance was posted, both on boards and in chat rooms.
Although there have been many different mediums that have risen from the creation of roleplay, none were as
popular as MSN's free chat service. For those of you that were among us and can remember, an RPer could
find any type of play at almost any time of night and simply dive right in. And with the ability to create
a community and MSN's own instant messaging service, it was simply the most used chat service of them all.
Yahoo, Eyechat, and others had a small following, but all were dwarfed by MSN.
And then slowly there was talk of MSN becoming a paid service. It never really seemed like the moderators
liked the RPers being amongst the normal chatters, but money rules all. And when it finally hit, it hit very
hard. Roleplayers were left without any real replacement for the chats, save for the communities and their
own lists in their instant messengers. But neither could take the place of the Rooms.
There have been several sites that have tried to do what MSN did since that time, but nothing could really
compare to MSN. Currently, Oasiz is regularly used by EoC members as a similar, though less-successful, replacement.
First and foremost, you need a character and a profile. This is the most important part of one's roleplay
experience. Some typists choose to simply leave their profile blank, but any real site requires some form
of back story (Refer to the template for more information). Not only does this force you to define your
character beyond a two-dimensional cardboard cutout, but in battle, it allows others to be sure that you are
not god-moding, based on your character's defined abilities.
Once you have a strong idea about who and what it is you are playing, you simply involve yourself in RP in a
chat room or on a message board.
All players use their own unique styles to post. To differentiate speech and movement, and so on and so forth.
This completely up to the typist. For example: -Bob sits down. "Hello Mary"- Or ~Bob sits down~ "Hello Mary."
There many elaborate ways to signify movement and speech and thought. Just find whatever way you find most
comfortable.
Whether it is in a chat room or on a forum, all Roleplay begins with some form of an entrance, typically
being more descriptive then the rest of one's posting. This introduces the character to the room. Almost always
there's a posting order, but that is dependent on the host/owner, and on the roleplay in progress. Other than
that, as long as one follows the rules, its completely at the will of the typist. It is recommended that new
players observe more experienced players at first, to learn the basics.
Also, using abbreviated words is a recipe for disaster.